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Miko

0→1 Product · Shipped
Jun–Aug 2026

Role
Miko Team
Product Designer
Contribution
Product Strategy · End-to-End Product Design · Brand Direction · Design System
Collaboration
Partnered with product and engineering to refine Miko’s core experience and visual direction through implementation reviews, design QA, and launch.

Miko

— A lightweight movement app for people who want to exercise but often find starting difficult. Rather than pushing users toward intense workouts, rigid plans, or streak-based discipline, Miko lowers the barrier to movement through short personalized sessions, a playful cat companion, and rewarding progress feedback.
First launched in mainland China on August 15, 2026, Miko reframes exercise from “I need to stay disciplined” to “I can move a little today,” creating a gentler and more approachable way to build an everyday movement habit.

Miko character stretching with the phrase move a little

Selected product screens

Miko mobile login screen
Miko onboarding screen for choosing fitness goals
Miko habit commitment screen
Miko guided workout screen
Miko guided workout rest screen
Miko achievement sharing screen
Miko activity profile screen
Miko calorie summary screen
Miko collectible sticker book screen
Miko home experience shown on a phone held in one hand
Miko standing with its paws on its waist

The hardest part of exercise
isn't knowing what to do,
— It's getting started.

A woman running on a beach
1,600+Survey Participants in China

What we learned

  1. They wanted to exercise, but lacked an external push.
  2. Long and complex workouts made starting feel expensive.
  3. Home, short-duration, low-to-moderate exercise felt more approachable.
  4. Small rewards and visible progress helped make returning easier.

Research identified women as the primary audience.

“How might we help people who want to exercise begin withless pressure—and feel motivated to return?”

Product Strategy

01

LOWER THE
BARRIER TO START

Short, simple workouts that
feel easy to begin

02

REMOVE
UNNECESSARY
DECISIONS

A daily plan tailored to
each user's needs

03

MAKE EVERY
EFFORT COUNT

Turn even a few minutes
into visible progress

Core Experience

“Making Movement Easier to Start—and Worth Coming Back To”

Three experience decisions that shape how users start, move, and see progress with Miko.

01Making it easier to get started

Before the workout

Conversational Onboarding

Challenge

Starting often requires too many decisions—what to train, how long, and where to begin.

A conversation, not a form.

Miko turns setup into a short conversation, then brings one clear plan for today to the home screen.

Home Page and Manage Plan feature cards
02Making workouts easy to follow
During the workout

Guided workout

Challenge

Once users start, too much instruction or pressure can make even a short workout feel demanding.

Design response

Miko keeps each session simple to follow, with clear pacing, lightweight guidance, and supportive cues from the companion.

Workout Companion Character

AI was used to explore and generate the character’s visual style. The final design keeps movement guidance clear and accurate while making each workout feel friendlier and less intimidating.

03Making small efforts feel worth it

After the workout

Miko first workout sticker unlocked and arranged on a completion card

Celebrate Every Workout

A stamping animation marks the session as complete, while workout data is translated into playful everyday comparisons—like ‘about the length of two songs.’ Even a few minutes of movement deserve to feel worth it.

Keep progress easy to see

The profile brings key progress into one simple, modular view. Workout data, active days, and long-term progress are easy to scan, with the sticker collection becoming another entry point into the user’s exercise history.

Turn achievements into collectibles

Achievements become stickers users can actually collect. A clear completion state adds a tactile, playful feel, while different milestones unlock corresponding Miko stickers—turning progress into something more tangible and giving users a reason to come back.

Make progress worth sharing

Workout moments can be turned into lightweight, shareable cards. Users can share either their workout summary or newly earned stickers, extending Miko’s playful visual language beyond the app without turning progress into a competition.

Achievement

Challenge

For beginners, a few minutes of movement can feel too small to count, while fitness metrics often feel abstract.

Design response

Miko pairs each completed workout with visible feedback, familiar comparisons, and collectible progress—so even a few minutes feel meaningful.

Calories → Candies
Height → Floors Climbed
Distance → Track Distance
Weight → Packages Moved

Brand System

Brand System. A visual language that feels like a companion, followed by Miko's illustration, wordmark, and app icon system.

A visual language that feels like a companion

Miko uses black-and-white hand-drawn illustrations, soft blue accents, and lighthearted copy to distinguish itself from fitness products built around intensity, competition, and numerical performance.

一种如伙伴般亲切的视觉语言

Miko 采用黑白手绘插画、柔和的蓝色点缀和轻松俏皮的文案,使其区别于那些强调强度、竞争和数值表现的健身产品。

Validation & Iteration

Since launch, user feedback has helped us see more clearly where Miko still needs work.

Next, we’re prioritizing more flexible and varied daily workout plans, while rethinking reminders and motivation so they fit more naturally into users’ routines. We’ll look at first-workout completion, daily-plan completion, 7-day retention, and qualitative feedback to understand whether these changes actually make it easier to get started, and easier to keep going.

Once the core experience is further validated, we plan to expand to Android and international markets, bringing Miko to more users.

Reflection

Miko was the first product I designed end to end. As one of two product designers on the team, I worked on it from early concept through V1 launch. On our small team, my role spanned product strategy, feature definition, interaction and visual design, and post-launch iteration. Working with different partners taught me how to balance experience goals with technical constraints and shipping timelines. I also built an AI-assisted motion workflow to explore and deliver ideas faster.

After launch, a user in recovery told us she enjoyed using Miko for gentle exercise. Her message stayed with me. It made the impact of even our smallest decisions feel real, whether it was a prompt, a transition, or a moment of encouragement.

Next version is still a work in progress. But Miko taught me what it takes to turn an idea into something people can use, ship it with a team, and keep making it better.